HTML Encoding and Default Values⤴
<RefinementTexture
autoRefinement='true'
background='x3dom.nodeTypes.X3DBackgroundNode'
crossOrigin='""'
depthMap='false'
dimensions='[128,128,4]'
excludeNodes='x3dom.nodeTypes.X3DNode'
eyeToScreenDistance='0.041'
fog='x3dom.nodeTypes.X3DFogNode'
format=''jpg''
interpupillaryDistance='0.064'
iterations='7'
lensCenter='0.05329'
maxLevel='this._vf.iterations'
metadata='X3DMetadataObject'
oculusRiftVersion='1'
origChannelCount='0'
repeatS='true'
repeatT='true'
scale='true'
scene='x3dom.nodeTypes.X3DNode'
showNormals='false'
stamp0='"gpuii/stamps/0.gif"'
stamp1='"gpuii/stamps/1.gif"'
stereoMode=''NONE''
textureProperties='x3dom.nodeTypes.TextureProperties'
update=''NONE''
url='[]'
viewpoint='x3dom.nodeTypes.X3DViewpointNode'
vScreenSize='0.07074'
></RefinementTexture>
Inheritance⤴
- X3DNode(18)
- X3DAppearanceChildNode(9)
- X3DTextureNode(7)
- RenderedTexture(1)
- RefinementTexture
Constructor⤴
-
RefinementTexture(ctx)⤴
-
Constructor for RefinementTexture
Parameters:
Name Type Argument Default Description ctxObject <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue") and
getAttribute("myFieldName")).
| Name | Type | Default Value | Range | Inheritance | Standard | Description |
|---|---|---|---|---|---|---|
| autoRefinement | SFBool | true |
|
Defines whether texture refinement should be managed by another component. | ||
| background | SFNode | X3DBackgroundNode | RenderedTexture |
|
Sets a background texture. | |
| crossOrigin | SFString | "" | X3DTextureNode |
|
Cross Origin Mode | |
| depthMap | SFBool | false | RenderedTexture |
|
Determines if textures shall be treated as depth map. If it is TRUE, then the generated texture will also contain the depth buffer. | |
| dimensions | MFInt32 | [128,128,4] | [0, inf] | RenderedTexture |
|
Sets the width, height, color components (and number of MRTs). |
| excludeNodes | MFNode | X3DNode | RenderedTexture |
|
Defines a list of sibling nodes that should be ignored. | |
| eyeToScreenDistance | SFFloat | 041 | RenderedTexture |
|
Sets the eye to screen distance in m for stereo rendering. | |
| fog | SFNode | X3DFogNode | RenderedTexture |
|
Sets a fog node. | |
| format | SFString | 'jpg' |
|
Specifies the image format of the dataset. | ||
| interpupillaryDistance | SFFloat | 064 | RenderedTexture |
|
Sets the eye distance for stereo rendering. | |
| iterations | SFInt32 | 7 |
|
Maximum level that should be loaded (if GSM is smaller than on DSL6000) | ||
| lensCenter | SFVec3f | 05329 | RenderedTexture |
|
Sets the lens Position on Screen. | |
| maxLevel | SFInt32 | iterations |
|
Maximum level that should be loaded (if GSM is smaller than on DSL6000) | ||
| metadata | SFNode | X3DMetadataObject | X3DNode |
|
Field to add metadata information | |
| oculusRiftVersion | SFFloat | 1 | RenderedTexture |
|
Very experimental field to change between DK1 and DK2. | |
| origChannelCount | SFInt32 | 0 | [0, inf] | X3DTextureNode |
|
Specifies the channel count of the texture. 0 means the system should figure out the count automatically. |
| repeatS | SFBool | true | X3DTextureNode |
|
Specifies whether the texture is repeated in s direction. | |
| repeatT | SFBool | true | X3DTextureNode |
|
Specifies whether the texture is repeated in t direction. | |
| scale | SFBool | true | X3DTextureNode |
|
Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two) | |
| scene | SFNode | X3DNode | RenderedTexture |
|
Sets a separate, potentially independent, subscene. If unset, the same scene is used. | |
| showNormals | SFBool | false | RenderedTexture |
|
Specifies whether normals are shown. | |
| stamp0 | SFString | gif" |
|
Specifies the first stamp texture. | ||
| stamp1 | SFString | gif" |
|
Specifies the second stamp texture. | ||
| stereoMode | SFString | 'NONE' | ["NONE","LEFT_EYE","RIGHT_EYE"] | RenderedTexture |
|
Sets render information for stereo rendering. |
| textureProperties | SFNode | TextureProperties | X3DTextureNode |
|
Sets a TextureProperty node. | |
| update | SFString | 'NONE' | ["NONE", "NEXT_FRAME_ONLY", "ALWAYS"] | RenderedTexture |
|
Specifies when the texture is updated. |
| url | MFString | [] | X3DTextureNode |
|
Sets the url to a resource. | |
| viewpoint | SFNode | X3DViewpointNode | RenderedTexture |
|
Specifies the viewpoint that is used to render the texture content. | |
| vScreenSize | SFFloat | 07074 | RenderedTexture |
|
Sets the vertical screen size in m for stereo rendering. |
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