HTML Encoding and Default Values⤴
<SurfaceShaderTexture
channelMask='"DEFAULT"'
crossOrigin='""'
isSRGB='false'
metadata='X3DMetadataObject'
origChannelCount='0'
repeatS='true'
repeatT='true'
scale='true'
texture='x3dom.nodeTypes.X3DTextureNode'
textureCoordinatesId='0'
textureProperties='x3dom.nodeTypes.TextureProperties'
textureTransform='x3dom.nodeTypes.X3DTextureTransformNode'
url='[]'
></SurfaceShaderTexture>
Inheritance⤴
- X3DNode(18)
- X3DAppearanceChildNode(9)
- X3DTextureNode(7)
- SurfaceShaderTexture
Constructor⤴
-
SurfaceShaderTexture(ctx)⤴
-
Constructor for SurfaceShaderTexture
Parameters:
Name Type Argument Default Description ctxObject <optional>
null context object, containing initial settings like namespace
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue") and
getAttribute("myFieldName")).
| Name | Type | Default Value | Range | Inheritance | Standard | Description |
|---|---|---|---|---|---|---|
| channelMask | SFString | "DEFAULT" | [rgb,abgr,a,..] |
|
Texture channels to use for this texture in the form of a glsl swizzle (e.g. "rgb", "abgr", "a"). "DEFAULT" will use the default channels for the slot ("rgb" for colors and normals, "a" for alpha, shininess, ...). | |
| crossOrigin | SFString | "" | X3DTextureNode |
|
Cross Origin Mode | |
| isSRGB | SFBool | false |
|
Whether texture contains sRGB content and need to be linearized (NOT IMPLEMENTED!). | ||
| metadata | SFNode | X3DMetadataObject | X3DNode |
|
Field to add metadata information | |
| origChannelCount | SFInt32 | 0 | [0, inf] | X3DTextureNode |
|
Specifies the channel count of the texture. 0 means the system should figure out the count automatically. |
| repeatS | SFBool | true | X3DTextureNode |
|
Specifies whether the texture is repeated in s direction. | |
| repeatT | SFBool | true | X3DTextureNode |
|
Specifies whether the texture is repeated in t direction. | |
| scale | SFBool | true | X3DTextureNode |
|
Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two) | |
| texture | SFNode | X3DTextureNode |
|
The texture to use. | ||
| textureCoordinatesId | SFInt32 | 0 |
|
Texture coordinate channel to use for this texture. | ||
| textureProperties | SFNode | TextureProperties | X3DTextureNode |
|
Sets a TextureProperty node. | |
| textureTransform | SFNode | X3DTextureTransformNode |
|
An optional texture transform. | ||
| url | MFString | [] | X3DTextureNode |
|
Sets the url to a resource. |
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