HTML Encoding and Default Values⤴
<BinaryGeometry
binormal='""'
binormalType='"Float32"'
ccw='true'
color='""'
colorType='"Float32"'
compressed='false'
coord='""'
coordType='"Float32"'
idsPerVertex='false'
index='""'
indexType='"Uint16"'
lit='true'
metadata='X3DMetadataObject'
normal='""'
normalAsSphericalCoordinates='false'
normalPerVertex='true'
normalType='"Float32"'
numTexCoordComponents='2'
position='0,0,0'
primType='['TRIANGLES']'
rgbaColors='false'
size='1,1,1'
solid='true'
tangent='""'
tangentType='"Float32"'
texCoord='""'
texCoordType='"Float32"'
useGeoCache='true'
vertexCount='[0]'
></BinaryGeometry>
Inheritance⤴
- Core/X3DNode(18)
- Rendering/X3DGeometryNode(12)
- X3DSpatialGeometryNode(14)
- X3DBinaryContainerGeometryNode(3)
- BinaryGeometry
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue") and
getAttribute("myFieldName")).
| Name | Type | Default Value | Range | Inheritance | Standard | Description |
|---|---|---|---|---|---|---|
| binormal | SFString | "" |
|
|||
| binormalType | SFString | "Float32" |
|
Specifies the byte format of the binormals. | ||
| ccw | SFBool | true | Rendering/X3DGeometryNode |
|
The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
| color | SFString | "" |
|
The url to the binary file, that contains the colors. | ||
| colorType | SFString | "Float32" |
|
Specifies the byte format of the colors. | ||
| compressed | SFBool | false |
|
Flag that specifies whether the binary files are GZip compressed. | ||
| coord | SFString | "" |
|
The url to the binary file, that contains the mesh coordinates. | ||
| coordType | SFString | "Float32" |
|
Specifies the byte format of the coordinates. | ||
| idsPerVertex | SFBool | false |
|
Flag that specifies whether vertex IDs are given as texture coordinates. | ||
| index | SFString | "" |
|
The url to the binary file, that contains the index data. | ||
| indexType | SFString | "Uint16" |
|
Specifies the byte format of the index data. | ||
| lit | SFBool | true | Rendering/X3DGeometryNode |
|
Specifies whether this geometry should be rendered with or without lighting. | |
| metadata | SFNode | X3DMetadataObject | Core/X3DNode |
|
Field to add metadata information | |
| normal | SFString | "" |
|
The url to the binary file, that contains the normals. | ||
| normalAsSphericalCoordinates | SFBool | false |
|
Specifies whether the normals are encoded as spherical coordinates. | ||
| normalPerVertex | SFBool | true |
|
Specifies whether normals are stored per vertex or per face. | ||
| normalType | SFString | "Float32" |
|
Specifies the byte format of the normals. | ||
| numTexCoordComponents | SFInt32 | 2 | [1, inf] |
|
Specifies the number of texture coordinates per vertex. | |
| position | SFVec3f | 0,0,0 | X3DBinaryContainerGeometryNode |
|
||
| primType | MFString | ['TRIANGLES'] | X3DBinaryContainerGeometryNode |
|
||
| rgbaColors | SFBool | false |
|
Enables RGBA colors. | ||
| size | SFVec3f | 1,1,1 | X3DBinaryContainerGeometryNode |
|
||
| solid | SFBool | true | Rendering/X3DGeometryNode |
|
Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
| tangent | SFString | "" |
|
|||
| tangentType | SFString | "Float32" |
|
Specifies the byte format of the tangents. | ||
| texCoord | SFString | "" |
|
The url to the binary file, that contains the texture coordinates. | ||
| texCoordType | SFString | "Float32" |
|
Specifies the byte format of the texture coordinates. | ||
| useGeoCache | SFBool | true | Rendering/X3DGeometryNode |
|
Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | |
| vertexCount | MFInt32 | [0] | X3DBinaryContainerGeometryNode |
|
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